Posts Tagged ‘wrath of the lich king’


I am NOT prepared!

November 12, 2008

Okay, I know, wrong expansion… but whatevs.

I don’t want to be one of the people who cries about all the downtime we’ve been having lately, and how it ruins my life not being able to play.

I also don’t want to be one of those people who pats Blizzard on the back for being the saviours of the world and tells everyone to wait patiently.

But to be honest, I am probably leaning more on the QQ-side.

I understand that it takes a lot of work to prepare for the expansion, and they’re trying to make the expansion burst go as smoothly as possible, but both last Thursday, this Tuesday and it seems today as well have been periods of major downtime.  We’ve lost a couple of days worth of play time as they’ve been trying to quickly get things ready for the 13th.

IF the expansion is released, and everyone is able to play all weekend long without a hitch… I will maybe hop on the “let’s forgive Blizzard” bandwagon.  But I doubt it’s going to happen.  There will still be major server problems when the expansion hits, in spite of all this extra downtime.  The result?  We’ll have lost play time both before AND after release.

Losing these last couple days of game time has been a bit of a big deal to me, since I’ve been hoping to use them to finish off the last things I need to do before the expansion, and maybe get a last few quests done on my Mage before she’s temporarily abandoned for the 70-80 ride on both Brajana and Ferguson.

While I understand maintenance is necessary, unexpected downtime is not cool at all.  It is not the end of the world when I can’t play WoW, but when I’ve got a tight schedule and I’ve planned specific times I’d like to play, or when I’m hoping to get on and talk to a few guildies, it’s really a major inconvenience and disappointment.

I would also appreciate more updates and ETAs.  If there’s no update, I tend to wait around twiddling my thumbs hoping it’s just going to last a little longer.  Even if the ETAs are not entirely accurate, letting us know whether we should expect to wait 30 minutes extra, or in the case of yesterday, 12 hours extra, it would be a really nice gesture.

Enough QQ.

Here’s a list of things I’d like to finish off before tomorrow:

  • Clean up Brajana’s bags and bank, make her ready for questin’!
  • Try to finish a couple more cooking achievements that I won’t want to go back and do once I start leveling
  • Get Gorilla from level 68 to 70 (and maybe think of a name for him!)
  • Clear out my Blog drafts of posts I half wrote but didn’t finish and won’t be relevant post-Wrath.

This will likely be my last post before the expansion.  I’m sure I’ll have plenty to write about when I first get out there, since unlike a lot of people I’ve actually got no idea where I’m going or what is going on, thanks to my lack of Beta experience and ingoring of all things Beta related!  It’ll be a whole new game for me.

*bounces like a Night Elf with excitement*

Err… please pretend you didn’t just see that.


Early Morning Thoughts of Wrath

September 30, 2008

What’s this?  Brajana is posting?

Yes, my friends.  It’s 1:30am on a Tuesday monring, I’ve spent the last 6 hours getting 5 questions done on a 10 question assignment that is due at 8:30am.  So what am I doing?

Writing about Wrath of the Lich King.

As the expansion gets closer and closer, my mind has been pushing forward and starting to think about how I’m going to handle the new expansion when it hits.  Our guild has almost stopped raiding completely, and have found ourselves only pulling enough interest to do ZA.  And I’ve found myself with little time to do anything but my Brewfest dailies for the last little while.

In fact, I don’t think I’ll be getting much done on Brajana between now and November, and I’ve almost put Ferguson in a little hibernation chamber waiting for the expansion to hit.  I really miss playing my priest, but with school and work and November all going full-speed ahead, there’s just no time for rep grinds and Kara runs.

Anyway, back to the point.  What am I going to do when Wrath hits?

When The Burning Crusade came out, I picked it up the evening after it came out, and barely played it in the first week it was out.

I’ve gotten a lot more involved since then, and part of me wants to hit up a midnight release and join my guildies in that first burst off the boat, racing for quest mob respawns and trying to get to 80 ASAP for raiding.

But the other part of me, the sleepy part and the part that genuinely enjoys questing and exploring would rather sleep in, pick up the game after class and take my time doing the quests.

Next question – pets.  I did my little review a couple of weeks ago – and yes, I took screenshots… but now is not the time for me to look for them – and I’m still pretty set on getting a Moth.  I can even get one when the patch comes out, and then I’ll probably have a level 70 Moth to bring out to Northrend with me right away.

And I think I’d eventually like to get a Gorilla.  I’ve watched BRK’s Gorilla videos, and heard what he’s said about the tanking ability in instances and such.  I’ve never been much for AoE grinding, but I sure don’t think it could hurt to be able to hold a bunch of mobs in place.  So I think, at whatever level the first Gorillas are in Northrend, I’ll probably grab one of those.

*looks at looming algorithms assignment*


Soo, achievements!  Getting a bit excited for some of those.  I’ve even been working on the Brewmaster ones, because “Brewmaster Brajana” is just such a cool title.

Amava Knows Aggro has had a couple interesting posts about her opinion of achievements, and it’s been nice to hear another player’s honest view of them.  Someone who isn’t working their butts off before the expansion even hits to get these things unlocked.  I don’t think that’s what they are meant for, but I suppose they are for whatever you mean them to be!

I must admit, I picked up the 60% Brewfest Ram today to add it to my collection.  And I’ll probably work on a few more mounts once they are learnable.  But I’d be likely to do that whether their were points for it or not.  I have always seen my mount collection as a pukka achievement!

Speaking of which, anyone know if there has been a way figured out so you can randomly summon mounts?  Maybe someone will make an addon that could do it?  I hope there’s something.  Because that is one of my favourite tricks!

Okay.  Enough rambling.

The Algorithms are calling me.


A Visit to the Public Test Realm

September 19, 2008

So, I finally managed to get onto the PTR today!  I’ve tried before, but the lag was always unbarable.  It turns out the PTR isn’t so popular at 7AM.  So I hopped on, threw my talent points where they are likely to end up (really, just my current spec + a couple of the new BM talents).  Then I got to work on what I really wanted to play around with – the pets!

First off, I wanted to answer a question I had.  How will Willy’s Warp work?  (try to say that 5 times fast!)  I wanted to see what the deal would be with using Warp and Charge.  It turns out, like I was expecting, but hoping wasn’t true, you have to choose between them.  You can either use Warp or use Charge… which means, having a Warp Stalker will either: render one of the main Tenacity talents useless or render the pet family’s only special ability useless.  While he still seems to hold aggro pretty well, I don’t want to have a tank that can’t use one of it’s abilities.

So it looks like when 3.0.2 hits, Willy’s going to have to be released back into the wild, to make room for a more useful tank!  😦  I will miss you, Willy!

And the same goes for Fiddlesticks… I have always hated Prowl.  it’s no use, and I always run off and leave my pet prowling behind.

So I ventured off to try to find my next DPS pet.  First, I tried a core hound.  Pretty cool, I must say.  And that casting time debuff does stay up constantly, which is a nice little PvP thing to have!  But I don’t think I’d want one as my main DPS pet.

Next, I headed off to Netherstorm remembering those really pretty moths… I’ve always loved those purpley beauties!  So I plopped down a trap and tamed a nice level 68 moth.  The moment it flew to my side, I knew I’d found my pukka DPS pet.  He’s beautiful!  And he looks awesome with Brajana.  I took him for a test run on some of the nearby mobs, and not only could he kill things pretty darn quickly, but he could manage to hold aggro decently enough too.  Yep, this pet is for me!

So the next task is:  Find a new Tenacity pet.  I’m thinking I’ll give the Gorilla and Bear a try, see if I can decide if I want a pet who can multi-tank or one that can focus tank.

Sparkle is going to stick around as my Cunning pet.  I tried her out for a bit, and she does great DPS – I also really like some of the talents in the Cunning tree.  That mana regen thing?  Cool.

OH!  And I had a look through the Achievements panel.  There are some really neat ones, although I’m a little confused about the retroactivity – somehow, it knows I’ve done Black Rock Depts, but doesnt’ know I did Wailing Caverns.  Hm.

And “Deaths By Hogger” is a very neat statistic.  Gonna have to go aggro him and let him kill me at least once, just to have something there! 😛


Creepy Cunning Pets

September 11, 2008


  • Sonic Blast: Emits a piercing shriek, inflicting x Nature damage and stunning the target for 2 sec.

Stuns are really nice to have… bats, not so much.

Birds of Prey

  • Snatch: The bird of prey grabs the enemy’s weapon with its talons, causing x damage and disarming them for 6 sec.

Ooo, disarm!  Now that’s how you annoy people.  I could see myself using that for PvP maybe… there are some pretty nice looking birds out there too.


  • Froststorm Breath: Your pet simultaneously breathes frost and lightning at an enemy target, inflicting Frost and Nature damage and slowing the target.

Everyone loooves the Chimaeras!  I like the ones in Winterspring, the blue ones… pretty sweet.  I’d like to hear more about the ability though, since I know there have been lots of strange bugs with it in the beta so far.


  • Fire Breath: Targets in a cone in front of the caster take x Fire damage over 2 sec.

Probably the shortest DoT I’ve ever seen… 2 seconds?  Is that really necessary?  I’ve always thought the Dragonhawks were really beautiful, but I wouldn’t feel right having one if I’m not a blood elf.  And I wouldn’t feel right BEING a blood elf.  So I guess there goes that. 😛

Nether Rays

  • Nether Shock: Instantly lashes an enemy for x Shadow damage. Also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec.

A nice anti-spell caster ability, but I think I’d prefer a stun over a counterspell thingy, since I’m not focused enough to send my pet at casters… I just let it go where ever.


  • Ravage: Violently attacks an enemy for x, stunning it for 2 sec.

Ravagers creep me out.


  • Poison Spit: Spits poison at an enemy, dealing x Nature damage over 8 sec.

I must say, I don’t usually like the crawly type of pets… but there are some pretty sweet looking serpent skins!


  • Venom Web Spray: Sprays toxic webs at the target, preventing movement for 4 sec and causing Nature damage over time.

Like I’ve said before… I don’t see too much of a point for stopping the mob from moving if it’s just going to stand there and attack my pet anyway… also, creepy.


  • Web: Encases the target in sticky webs, preventing movement for 4 sec.

What’s with all the creepy cunning pets?  This is pretty much the same as the Silithid ability, but it’s lacking in doing damage.  I’d think they’d at least give it some extra time or something to make it not just a feckless copy of the Silithid ability.


  • Spore Cloud: Dusts nearby enemies with spores causing x Nature damage every 3 sec for 9 sec and reducing armor by y.

Another nature DoT, but I do like the armour reduction especially.  Spore bats are not creepy, I kind of like them.  I just wish they had more of a face.

Wind Serpents

  • Lightning Breath: Breathes lightning, instantly dealing x Nature damage to a single target.

Sparkle! 🙂  I have been playing around with my Wind Serpent quite a bit lately, and I must say I do like it.  It’s a little annoying how it tries to fly out to cast, but I can deal with that.

Well…. not too impressed by the Cunning pets, unfortunately.  I’ll likely be sticking with my Wind Serpent from this tree, or maybe give a Chimaera a try… they sound like fun.


Ferocity Pet Face-off

September 9, 2008

Carrion Birds

  • Demoralizing Screech: Blasts a single enemy for x damage and lowers the melee attack power of all enemies in melee range by y. Effect lasts 4 sec.

I’ve never been a big fan of the birds.  I don’t know, they just kind of bug me.  But I could see the Demoralizing Screech being pretty useful in many situations… though the duration is pretty short.


  • Prowl: Puts your pet in stealth mode, but slows its movement speed by x%. The first attack from stealth receives a y% bonus to damage. Lasts until cancelled.

I never used this ability on my cat, so having this as the special ability for my DPS pet doesn’t make much sense… I don’t think it would even be that useful for PvP, at least not for my PvP style (which does not involve sneaking).

Core Hounds

  • Lava Breath: Your pet breathes a double gout of molten lava at the target for x Fire damage and reduces the target’s casting speed by 50% for 10 sec.

Now this, this is my kind of PvP ability.  I could use a core hound for my pet for PvP, although the size of the pet might make it a pretty easy target. But they look so cool, I especially like the Kurken model.


  • Monstrous Bite: Your devilsaur ferociously bites the enemy, causing x damage, and boosts its own damage by 3% for 12 seconds. This effect stacks 3 times.

Pretty sure everyone is going to have a devilsaur.  They aren’t very cuddly, but I think I will have to train one, just to give it a try at least.  And the ability is pretty awesome.


  • Tendon Rip: Tears at an enemy’s legs for x and reducing movement speed by 50% for 6 sec.

Hyenas are kind of ugly… and the ability isn’t super.  It’s nice, but I can’t see myself using it all the time.


  • Serenity Dust: The moth’s wings produce a cloud of dust that increases its attack power by 10% and heals it for x over 15 sec.

Mmmm… pretty moths 🙂  I’ve always loved them, and I could totally see myself picking one of these up.  The special ability is pretty nice too!


  • Savage Rend: Slashes the enemy with the raptor’s talons for x damage, and causes the target to bleed for y damage every 3 sec for 15 sec. Successful critical strikes with this ability temporarily boost the raptor’s attack power.

Raptors and trolls just go together, it makes sense.  Decent ability, although not great when DoTs are not supposed to be used (like in some boss fights).


  • Dust Cloud: Your tallstrider kicks up an obscuring cloud of dust, causing all enemies within 10 yards to miss their next attack. Lasts for 8 sec.

Very unique ability, pretty neat… but I think I’d end up finding it a little feckless.  Tallstriders themselves… well, only the pink one is cool, of course.


  • Sting: Your wasps stings for x Nature damage, and decreases the armor of the target by y for 20 sec. While affected, the target cannot stealth or turn invisible.

I really like the whole armour decrease thing for some reason.  This could be a pretty viable pet for PvP or PvE.


  • Furious Howl: Increases attack power by x for Party members within 40 yards of the wolf. Lasts 10 sec.

Wolves are pretty nice, and this is a nice party-wide buff.  Depends how well it scales though, I haven’t really seen the numbers on that.

So in conclusion.. my Ferocity pet is looking like a Devilsaur, Moth, Wasp, or possibly a Core Hound if I want one of these as a PvP pet.


Tenacity Pet Showdown

September 8, 2008

Alright, it’s time I stop being stubborn about the upcoming expansion.  I haven’t been completely avoiding it, but I’ve been trying to focus myself on the game at hand, on the stuff that I can do now.

But with the 3.0 patch on the horizon, it’s time for me to start thinking about the future.

So, I’ve started to look into what pets I will want to use.  Right now, I have three pets:  Willy the Warp Stalker, the pet I leveled with from 65-70, my tanking pet.  Fiddlesticks the Cat, my reliable DPS pet who has accompanied me on many raids.  And Sparkle the Wind Serpent, the newest addition that I’ve been playing around with lately, although she still hasn’t hit the highest level of loyalty.

I’d like to tame one pet from each talent tree, but I can’t just look at which pets are prettiest anymore, since each family has a unique ability.  So I’m going to go over all the pet families in each tree and their special abilities, and try to figure out what I think about them.  I figured I’d do it here, since I’m sure I’m not the only person looking into this.  Feel free to share your opinions or help me decide which pet to pick!

I’m going to start with the Tenacity pets.  Tanking pets.  This is super important, since I’m going to want to level with a decent tanking pet at my side to hold the aggro.


  • Swipe: Swipe 3 nearby enemies, inflicting x damage.

Bears always felt a little boring to me.  Although I always thought the diseased bears from the Plaguelands and Felwood were pretty cool looking!  Swipe is an appropriate ability, and I would love to have a pet that can hold aggro on multiple mobs like this.


  • Gore: Your boar gores the enemy for x. Causes double damage if used within 6 seconds of a Charge.

I never really liked boars, although I suppose the Helboars that are present in Outlands aren’t quite as wimpy looking.  I just don’t know if they are my style.  However, the special ability is pretty sweet.  When used in combination with Charge, that’ll be a nice damage and threat boost right at the beginning of a fight, which would hopefully mean I can go all out right away.


  • Pin: Pins the target in place, and squeezes for x damage over 4 sec.

LOL, Crabs.  I don’t know how super useful the pins the target in place thing is, since that doesn’t mean it’ll stop it from attacking.  I can see the use in it, but Intimidation already has me covered there, I’d say.


  • Bad Attitude: Snap back for x damage at any target that strikes you for the next 45 sec.

Crocolisks are kind of neat, but the noise they make drives me crazy!  Too bad their special ability is so amazing for AoE tanking.


  • Thunderstomp: Shakes the ground with thundering force, doing x Nature damage to all enemies within 8 yards. This ability causes a moderate amount of additional threat.

I had a gorilla for a while, I think they’re pretty cool, and the AoE ability is pretty nice.  I’d consider picking one up again for sure, although I don’t know how much I’ll be fighting multiple things at a time.


  • Stampede: Your rhino slams nearby enemies within 10 yards, causing x damage and knocking them back 15 yards.

I am sad about this ability.  I think a rhino would be an awesome looking pet, but this special ability is not really any good for PvE.  The last thing I need is my pet knocking my target into another group of mobs or knocking him out of my shooting range.  Booo.


  • Scorpid Poison: Stings an enemy for x Nature damage over 10 sec. Effect can stack up to 5 times on a single target.

Scorpids are alright, although I prefer something with fur.  The ability is also just alright as well, I think I’d rather have something that does direct damage than a DoT, but meh.


  • Shell Shield: The turtle partially withdraws into its shell, reducing damage taken by 50% for 12 sec.

I had a turtle once.  They’re cute!  I like the ability well enough, and I’m sure it would be nice, but with the talent to improve the healing done to the pet, if I get into a situation where this is necessary, then I’m probably screwed as it is.

Warp Stalkers

  • Warp: Teleports to an enemy up to 30 yards away and gives the pet a 50% chance to avoid the next melee attack. Lasts 4 sec.

Oh Willy, how I love you!  I know the Warp Stalkers don’t get a lot of attention, but I really liked the Warp ability.  It meant I didn’t have to wait quite so long before attacking, and it was also a great way to tag mobs when competing with a Night Elf Hunter w/Cat on the Elemental Plateau.  But I think Charge makes Warp a bit feckless, and I think I might prefer to have the charge affect.  So that’s not great news for Willy.


  • Acid Spit: Your worm spits acid at an enemy, causing x Nature damage and reducing its armor for 30 sec.

Although the ability is pretty neat in that it decreases the target’s armour, I just don’t think I could get over the look of the worms.  Creepy.  Maybe if they have some really cool ones in Northrend… maybe.

So, that’s it for Tenacity pets.  Right now, I think I’m stuck between a Bear, a Boar or a Gorilla.


BigRedKitty Podcast!

September 2, 2008

I’m a big fan of podcasts, and I was very excited when BRK mentioned he wanted to start his own.  He’s been on a few episodes of the WoW Insider Show and I felt he did a great job.  I have always enjoyed his videos, I think he has a great voice and does an excellent job of being informative and keeping people interested!

I listened to the first episode of BRK’s podcast this morning, and thoroughly enjoyed it.  It’s about 30 minutes long and is all about the latest update on the beta realms, which normally isn’t something I get too concerned about – but BRK does a great job of explaining the changes and how they may or may not affect the game.

Normally, I find podcasts with just a single host can feel a little boring, like listening to someone read a book.  But this really doesn’t feel like that at all!  It wasn’t edited to pieces either.  He made a few small peccadilloes like flubbing words, and left them in there… which helped make it feel more like having a conversation with someone real than listening to someone preach.

I look forward to checking out the next episodes 🙂  Great job BRK!


The Ghost of Patches to Come (Wrath of the Lich King)

August 15, 2008

Yep, I’m doing a Wrath of the Lich King post.  Surprise!  Well, I had a theme going… I had to finish it!

I’m going to take this opportunity to actually read through the patch notes for the beta, I’ll highlight all the changes I am interested in or excited about.  This will be the first time I’ve actually looked at them, so it should be fun, but my naivety about the upcoming expansion will be apparent.

Patch 3.0.1 (beta)

Barber Shop – This is a neat idea… not sure if they have decided if they are bringing in brand new hairstyles and such, because that would be great, but I don’t think I’d changed my look right now.  Besides, you can’t see my hair – I’m wearing a bucket on my head!

Achievement Points – I think this will be fun.  I hope they make the points worth something – tabards and titles and such… but even if they don’t, I don’t see why anyone would have a real problem with this.  Sure, you might not really be concerned with achievements, but they aren’t going to hurt your game.  Well, maybe it will be a bit annoying for people to be bragging about them or whatnot, but they’ll do that with anything.

Death Knights – I look forward to trying out my own Death Knight.  I probably won’t do it right away, and I doubt I will level it to 80… probably won’t even get it to 70.  But it’ll be neat to see!  I’m afraid of the over saturation of Death Knights that is inevitable… we saw a lot of Blood Elves and Draenei with the release of Burning Crusade, but this time, it will affect group composition.  I’ve never really been into melee type classes, so I probably won’t be a big fan of playing the Death Knight.  But, at least Blizzard has added a new class to the game!

Pet Talents – Woo!  This is awesome, adds a whole new dimension of customization to the Hunter class.  I really look forward to playing around with it and figuring out the best way to spec my pet.  I also hope this helps with the always present “pet can’t hold aggro” issue.

If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level. I must say, I’m probably going to go looking for new pets because of this.  I’ve always been waaay too lazy to level a pet up.  I think I can deal with 5 levels though.

Improved Shadow Word: Pain (Shadow) – Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain. I think this is a nice move.  I know when I was leveling, I’d usually have a mob dead before the SW:P was worn off, making the talent point a little useless to me.

Wand Specialization (Discipline) has been removed. I don’t know, I always took this when leveling my priest.  Saves me mana if I can just wand the mob down the last 30% or so… Am I the only priest who used this?  But I guess they had to remove it to make room for other things.

New Calendar feature – Neat, but I think this might go the way of the voice chat… just a bit too late to be used, and it is something that either everyone or no one will be using.

Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. *cue the beam of light from above and chorus singing*  I would buy the expansion for this alone.  Seriously.

There are a few other little changes that I think will be handy to have, even if they don’t make a big difference in the game:

  • Quests can be shared with party members at any distance.
  • Quests can be shared with party members by linking the quest into party chat.
  • Shift-clicking to loot mail: You can now hold Shift and click on mail in your in-box to automatically loot any items and gold without opening the mail.
  • A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared.

Well, I really am looking forward to the expansion.  I don’t really want to hear more detail than this stuff, but I don’t mean I want to be all hugger-mugger about it… I just like surprises and experiencing things first hand.  It’s nice to know the big things to expect, but I don’t need to know how much spell power is going to be on my gear and all that.  That is a discussion for another day… in about 5 or 6 months, I suppose!


Devilsaur, I choose you!

July 30, 2008

This is one thing about Wrath of the Lich King that has actually caught my attention.  The 51-point Beast Mastery talent: “Beast Mastery” (What an original name!)  The talent, as of right now, says:

You master the art of Beast training, teaching you the ability to tame exotic pets and increasing your total amount of Pet Skill Points by 5.

Exotic, you say?  Oooo!  How intriguing.  Even more intriguing is how little we (and the developers themselves) know about what exactly this could mean.  My first reaction was non-combat pet training!  Wouldn’t it be cool to see that little bunny hopping along the road, and instead of giving it the standard drive-by axe-murdering, you could tame it and keep it in your pocket!  Cute!

But then I thought, well, as cool as that would be, I don’t think it’s a talent-point worthy cause.  /sadface.

Well, if you haven’t heard the news, Exotic pets seem to be more along the lines of Devilsaurs and the other beast-like creatures that have been previously untamable.


So this has got me asking:  What do YOU wish was tamable? I’m going to say a couple that would be really cool are Zevras and Giraffes, I could start my own ersatz petting zoo!  Well, if only there were more stable slots…


Anticipation for WotLK

July 24, 2008

A.K.A.  “Why I did not sign up for the Wrath Beta.”

With the opening of the Beta for WotLK, the news about the new expansion has hit the world with quite a lot of force.  With my horrible memory, I must say I don’t quite remember how bad it got before the Burning Crusade was released, but this time around, the drama is already going strong.

Even though the expansion isn’t set to be released until at least November, some guilds have already fallen apart.  Many guilds have stopped bothering with progression, and players are quitting the game left and right to wait for the expansion.  They say, what’s the point of progression when in 4-6 months, we’ll be replacing our T6 with greens?  Sure, that’s one way to think of it.

But that’s not how I think of it.  If you are going to go along with that kind of thinking, you could just as easily say, what’s the point of playing WotLK when the third expansion will be out in just 2 years?  It’s the mentality that you are playing to get the best gear, and if there is some reason that in the future, it is all going to be replaced, then there is no reason to get it.

I can’t say I understand that myself, though.  Sure, I want to get better gear, and it’d be great to have the best gear out there – but to me, the gear is just the means, the goal is to see all of the terrific content that Blizzard has designed for us to play.  Just because the expansion is coming out soon, and there will be more content to see there doesn’t mean I will stop playing.  In fact, it motivates me!  I need to work extra hard if I want to see as much content as I can BEFORE it becomes obsolete!

Unemployed is working toward a planned Onyxia raid right now, and that is what has gotten me thinking.  I wish I had worked harder to see things like Onyxia and Naxxramas before the Burning Crusade came out.  I feel like I’ve missed a book or two in a comic book series.  Sure, you can catch up if you miss them, but it’s just not the same.  And now they are rare editions, it takes a lot of work to get a chance to see those old instances and raids.

So I say to you, stop panicking!  Cherish what we have now, savour it, stop reading all the Wrath of the Lich King news, and get back to your raids.  You will see it all in due time, when it is ready to be played, and you will have another couple of years that will go by all to quickly before the next expansion is released.